DB-RSS-B0T
11-10-2005, 02:28 AM
This paper explores how software can be designed for individual use or for collaboration in the physical or virtual world, focusing on physical collaboration. The case study explored is the design and use of frog and human dissection simulation software.
http://people.uis.edu/rschr1/onlinelearning/2005/11/virtual-dissection-and-physical.html
http://people.uis.edu/rschr1/onlinelearning/2005/11/virtual-dissection-and-physical.html